My name is Laurent, and I’m a cinematic artist with over six years of experience working on AAA games such as Fable and As Dusk Falls, as well as cinematic trailers.

 Over the years, I’ve worked with a range of engines, including Unity, Unreal Engine, as well as bespoke tools, creating high-quality in-game cinematics.

 As you can see from my reel and portfolio, I’ve had the opportunity to work across different game styles and adapt my creative approach to suit each project.

 I have also worked on mocap shoots as a camera operator, which has helped me develop a better understanding of cinematography, performance Capture, and how the two come together.

 Storytelling is something I’m really passionate about. I enjoy using camera work and cinematic techniques to bring emotion, atmosphere, and impact to a story.

Outside of work, I’m interested in photography and filmmaking, which have helped me develop a strong eye for composition and lighting. These interests continue to influence and inspire the way I approach visual storytelling.