Over the years, I've worked with a range of enginesincluding Unity, Unreal Engine, and bespoke tools creating high-quality in-game cinematics.
As you can see from my reel and portfolio, I have experienced working across different game styles and adapting my creative approach to suit each project.
I HAVE also had the opportunity to work on MOCAP shoots as a camera operator, which further developed my understanding of cinematography and performance capture.
Storytelling is something I am passionate about and I enjoy using camera work and cinematic techniques to bring emotion and impact to a STORY.
These interests continue to influence and inspire my approach to visual storytelling.