My name is Laurent and I am a Cinematic Artist with over six years of experience working on AAA games as Fable and As Dusk Falls as well aS cinematic trailers.

 Over the years, I've worked with a range of enginesincluding Unity, Unreal Engine, and bespoke tools creating high-quality in-game cinematics

    As you can see from my reel and portfolio, I have experienced working across different game styles and adapting my creative approach to suit each project.

 I HAVE also had the opportunity to work on MOCAP shoots as a camera operator, which further developed my understanding of cinematography and performance capture.

       Storytelling is something I am passionate about and I enjoy using camera work and cinematic techniques to bring emotion and impact to a STORY.

Outside of work, I'm interested in photography and filmmaking which have helped me develop A strong understanding of composition and lighting.
These interests continue to influence and inspire my approach to visual storytelling.