Over the years, I’ve worked with a range of engines, including Unity, Unreal Engine, as well as bespoke tools, creating high-quality in-game cinematics.
As you can see from my reel and portfolio, I’ve had the opportunity to work across different game styles and adapt my creative approach to suit each project.
I have also worked on mocap shoots as a camera operator, which has helped me develop a better understanding of cinematography, performance Capture, and how the two come together.
Storytelling is something I’m really passionate about. I enjoy using camera work and cinematic techniques to bring emotion, atmosphere, and impact to a story.